![]() You only need to kill one target so the mission is fast and you won't take too much damage, meaning you can keep playing for very long time. Use all tactical weapons at the transporter.Point all your ships to the transporters.Load your ships with long range weapons.Transporter hunting missions are my choice as all you need to do is: Win it without too much manual control (or it gets really tedious to farm).The deciding factor with grouping is mainly the enemy's weaponry.Ī good farming stage should have the following factors: The second is that when fighting an enemy decked out with mostly ion cannons and the like, whenever you aren't using the shield both of your units will take damage. With a lack of a shield on the "back unit", it could get ugly really quickly. The first is that if the front unit is improperly spaced, both units will take on damage. This may allow for greater specialization, especially since the rearmost unit can solely focus on DPS specialization using long range weapons, meanwhile the front unit can focus on defense and anti-close combat weaponry. ![]() ![]() Their large size and slow speed make it difficult to evade enemy fire, which is why they use artillery combat AI that only adjusts their position if their target is out of range.īy grouping your larger ships together, usually with one in front, you can afford to only have one shield and one antiaircraft subsystem. Slow ships benefit from the reduction in fire because they rely on having large pools of health and shield subsystems. Fast ships have significantly less health than their slower counterparts, so enemy ships will usually prioritize and target them first.įast ships may be able to circle a ship quickly and attempt to disable its engines, inflicting a high speed penalty and making it more vulnerable to missiles and projectile cannons even with a Sublight Propller, since the speed gain is a multiplier of the current engine strength. Equipping an Antiaircraft Firepower Network may be useful for defending against UAV fighter drones or a long barrage of missiles. A frequently used strategy is to equip a fast ship with a Shield and Sublight Propeller to protect itself from damage. Fast ships will circle enemy ships and rely on their speed and constant movement to evade projectiles and reduce the damage they take. ![]() Frigates, Chasers, Cruisers) that utilize melee combat AI can draw fire away from your slow, long ranged ships (e.g. Enemy AI causes ships to aggressively target the weakest ship in your squadron, predominantly selecting the ship with the lowest health within range of their weapons. ![]()
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